Kojima: Suppose you’re projecting a character from the distance. If the digicam moves closer to the character, the character design will turn out to be rougher as its gets near. Metal Gear Rising: Revengeance also deals with "revenge". Raiden is defeated in the beginning and feels a deep feeling of https://ota93603.59bloggers.com/32157711/a-simple-key-for-metal-gear-solid-delta-unveiled