StarCraft improved upon its predecessor Warcraft II, which featured two pretty comparable playable factions, by introducing asymmetry amongst the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit types https://squid07384.liberty-blog.com/29962499/everything-about-starcraft